Esports Playbook for Brands
Esports fans around the world include some of the hardest to reach consumers for brands because of their cord-cutting and ad-blocking tendencies. While esports unites them as a fan base, their digital-first mindset is pervasive in their approach to broader entertainment consumption.
No Crystal Ball Required: What Data Tells Us About the Future of Esports
As we analyze key takeaways from Nielsen’s past two years of sponsorship valuation data and research around fan behavior and preferences, it’s evident that esports stakeholders have a lot to look forward to in the coming months.
Tops of 2013: Entertainment
Franchises—through sequels, prequels, and remakes—dominated the entertainment scene in 2013. This year’s three best-selling DVDs—Twilight Saga: Breaking Dawn – Part 2, Hobbit: An Unexpected Journey (part of the Lord of the Rings series), and Skyfall (part of the James Bond...