Across the spectrum of emerging consumer technologies, few stand out the way extended reality (XR) does. Whether augmented, virtual or mixed, the XR landscape presents an array of gamification engagement opportunities for brands, networks, content creators and consumers themselves.
This special episode of the Database podcast, recorded during CES 2020, features Stephanie Llamas, Head of Research and XR at SuperData, a Nielsen company, and Vinay Narayan, Vice President of Platform Strategy and Developer Community at HTC Vive. While our conversation started out focused on the impact that the various types of XR will have on the gaming industry, we learned that these emerging technologies will ultimately benefit much broader industries than just entertainment.
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